

I may miss a build that you like, or my builds may differ slightly from what you find works best for you because our philosophies may differ – I strongly encourage that you experiment for yourself to see what works best for you. And then there’s a paragraph about using the build, going over tactics, tips, and whatever I feel is relevant to that, including links to L2P guides, on occasion. Each variant gets its own section within that section I try to include at least two main builds, each with a few variations on the core principle (if applicable).Įach build has one paragraph about the build itself – going over anything I feel is relevant to understanding it such as quirks, tonnage issues, how it fits the meta, my general feeling about it…just whatever. If you’re not familiar with my Inner Sphere Master Guides, each pretty much follows the same formula. Play around with different styles, and see which works best for you. Or you could stick with your team and hope that the guy next to you gets shot. Your squishiness is your main concern in this mech, so focus on engaging from angles out of most enemy LoS, and ideally places where the enemy won’t even have anyone looking at.That stupid fin on its head gives advanced warning to the enemy that you’re about to poke, and gets shot a lot when you can’t even see the enemy.The engine cap is a bit too low, in many cases forcing you to drop endo for an optimal build and losing out on the wonders of multiple internal heatsinks (and of course, speed).The hitboxes are incredibly wide, and it has little to no structure quirks (depending on the variant), making it a very squishy package.Each variant has a total of 8 hardpoints, which gives you the freedom to run all sorts of outlandish builds.But it is still able to hill-hump, even if it’s not great at it. They’re not at the top of the mech, and only some of them are at or over cockpit level. I do think that it’s a marginally better mech, but it doesn’t offer a fresh enough experience in my opinion, so I’d go for the RFL-3C instead. The RFL-3C and Legend Killer are in tight competition for that third place spot, but in general I would say that the Legend Killer is not worth the MC investment unless you really love the Rifleman. But the RFL-3N’s quirks and hardpoints are fantastic, which make it the second best. The RFL-5D is easily the best of the bunch, due to its identity as a laser boat. This is the sort of thing that makes me absolutely love a chassis, and it’s why I like the Rifleman so much – it’s just that kind of fun.

I find it to be a challenging mech to perform in, but that ability is certainly there, and it makes good games that much rewarding.

The Rifleman was one of the earliest Battlemechs, eventually replaced by the Jagermech due to lawsuits flaws in its battlefield performance… And in MWO, the Jagermech remains the (largely) superior platform for almost all sorts of builds. You can watch my video review of the Rifleman here, if you like. Ironically, the Rifleman is predominantly an energy boat.
